Medium of the Ice Barrier
WATER 7

Medium of the Ice Barrier

  • Archetype:
  • Ice Barrier

  • ATK:
  • 2200

  • DEF:
  • 1600

  • View:
  • 3673




If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.




 
 
AI Power Analysis
Floodgate/ControlConfidence: MediumEvaluated Oct 6, 2026
69± 6/ 100
Power Score
Intrinsic 69
Deck 69

Medium of the Ice Barrier — Power Evaluation

Final Score: 69 ± 6 · Confidence: Medium

  • Intrinsic: 69 · Deck: 69 · Meta: provisional
  • Primary role: Floodgate/Control · Secondary: Material body

Why it scores here

Medium of the Ice Barrier scores as a specialized going-second control tool, not a universal powerhouse. Its floodgate effect—locking opponents to 1 Spell/Trap per turn—is exceptionally strong and hard to play around, but only triggers when you are significantly behind on board (requiring a 4-card deficit). In Ice Barrier (45.8% of the 400-deck sample) and Icejade (16%), this condition is reliably met in going-second scenarios, making it a high-value control anchor; in other archetypes, it is peripheral. The 2200 ATK body has Synchro material utility (Coral Dragon appears in 66% of co-decks), but the card neither generates board presence nor multiplies resources—it disrupts. High deck inclusion (97%) confirms accessibility, not strength; it earns its score through reliable floodgate value in its homes, not multiplicity.

Axis scores

Axis Score Evidence
Accessibility 72 Conditional summon triggers reliably in going-second control games where you fall behind—the archetype's intended role—and no garnet risk exists if the condition fails (stays in hand); tutor support via Speaker and Revealer (77% co-deck rate each) confirms archetype accessibility. (Verified/Observed)
Combo & Conversion 28 Card text specifies a lock, not board generation; no combo appearances recorded in evidence (0 combos supplied), and floodgates do not extend combos—they interrupt them. (Verified/Inferred)
Resource Economy 45 Special Summon from hand is free; effect neither draws nor refuels—it only limits opponent activation—yielding neutral card economy. (Verified)
Effect & Interaction 84 Floodgate lock to 1 Spell/Trap per turn is hard, global disruption difficult for opponents to play around; 84 reflects the strength and inflexibility of this effect against spell/trap-heavy strategies. (Verified)
Material Utility 68 Level 7 WATER Spellcaster serves clean Synchro material, especially with Coral Dragon appearing in 66.2% of co-decks; body remains playable even if floodgate is negated. (Observed)
Resilience & Flexibility 58 Once on field, floodgate is durable continuous effect; but summon negation or instant removal leaves a dead card with no built-in recursion, and redundancy is light (1x per deck norm, no multi-copy strategy). (Inferred)
Deck-Building Efficiency 76 Conditional summon eliminates garnet if condition unmet, no deck locks or attribute restrictions, 1x is standard (light slot cost), and card appears in 52 archetypes despite thematic control focus. (Verified/Observed)

Calculation

Weight profile: 0.85 Floodgate/Control + 0.15 Material body. Intrinsic ≈ 69, Deck ≈ 69, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hard floodgate lock (1 Spell/Trap per turn) is exceptionally difficult for opponents to navigate once established
  • Conditional summon eliminates garnet risk while enabling reliable going-second control setups in Ice Barrier and Icejade
  • Near-universal inclusion (97% of 400-deck sample) with consistent 1x copy confirms archetype anchor status
  • Level 7 WATER Spellcaster provides Synchro material value, especially with Coral Dragon in 66% of co-decks
  • Splashable across 52 distinct archetypes, not locked to primary home

Weaknesses

  • Generates no board presence or resource multiplication—pure disruption without combo acceleration
  • Conditional summon (requires opponent 4+ card advantage) limits early-game utility and forces going-second dependency
  • Minimal redundancy (1x per deck norm) and no built-in recursion mean field loss equals card loss
  • Negation during summon or instant removal leaves card stranded with no fallback
  • Floodgate is weaker against pure monster-strategy decks relying on monster effects over Spell/Trap activation

Counters / choke points

  • Spell/Trap negation during summon (Ash Blossom & Joyous Spring, Infinite Impermanence, Called by the Grave)
  • Pure monster-effect strategies (decks with low Spell/Trap activation density)
  • Removal before floodgate resolves (board wipes, targeted destruction)

Best use

Going-second floodgate anchor in control-oriented archetypes. Decks: Ice Barrier, Icejade, Swordsoul. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: conditional Special Summon from hand if opponent controls 4+ more cards; floodgate effect limits opponent to 1 Spell/Trap activation per turn; Archetype: Ice Barrier (from evidence.card.archetype); Deck inclusion: 400/400 decks in sample (387 at 1x, 9 at 2x, 4 at 3x); Legal formats: TCG, OCG, MasterDuel; Top 5 partners by co-deck %: General Raiho (88.8%), Trishula Zero Dragon (85.5%), Trishula Dragon (83.8%), Lancea (81%), Revealer (78%)
  • Observed: Gameplay type 7 (control) accounts for 72.8% of decks running this card; 52 distinct archetypes include this card; Ice Barrier dominates at 45.8%, Icejade at 16%; Copy distribution: 96.8% of decks run exactly 1 copy (strong anchor pattern); Icejade guide describes card as node in monster synergy network with floating and board control
  • Inferred: Conditional summon is live in going-second games where you trail by 4+ cards—the archetype's intended scenario—making accessibility reliable despite the gate; Floodgate effect is hard interaction; no workaround without negation or removal, strong against Spell/Trap-dependent strategies; Level 7 + WATER + Spellcaster enables Synchro lines (Coral Dragon 66% co-decks confirms practical material value); 1x per deck norm suggests card is an anchor, not filler; high inclusion reflects role reliability, not generic power; Secondary archetype appearances (Endymion 4.2%, Frog 2.5%, Swordsoul 2.2%) indicate niche applicability despite broad archetype count
  • Data gaps: No combos supplied—cannot verify combo conversion metrics or board-presence frequency No banlist information—assumed unlimited (3 copies legal in all formats) No usage statistics (StatisticsCard rows)—archetype inclusion % derived from 400-deck sample only, not historical stats No top-card rankings—card not ranked in any format's top-card meta context No worked combo examples or starter-to-board lines—unable to show concrete conversion paths











https://metaduelist.com/
Top